Four gods built it in three Ages. It ended on a meteor. The campaign opens at the Bazaar c. year 650, a few months to a year later, as refugees from a thousand ruined villages pour in.

Start with A History of the World — the whole story of the three Ages — or watch it in six minutes.

Missed a session? Watch the session recaps.

Browse

  • Gods — the four gods, their avatars and their works
  • Peoples — every people, who made them and where they live
  • Orders — orders, sects, guilds and brotherhoods
  • Places — cities, wonders and the land
  • Events — the timeline of the Ages
  • Lore — crystals, meteors, portals and time
  • Avatars — the gods’ hands in the world

Where things stand

PlaceNow
BazaarUntouchable neutral market, drowning in refugees
CinderforgeHarnessing its cracked crystal with the Pillars; the Cartel grounded
ColdspireRefuge of the last Ice Giants
Elf OutpostHome of the elven marines
Elyndra’s Coastal City
First FortressBlown open by the second meteor; never investigated
Frost Genasi City
Glaive PortOrc-occupied, Mycomancer-ruled, besieged without end by the Deepkin
GreenhavenDwarf-ruled; purified to the honourable way, yet governed by the Magisters
GroveHidden, wounded, defended by magical misdirection and water druids
Heart of the PlainsBroken by quake and mudslides; the Ballista cracked
Kharag DuunWalled twice over, full of diplomats and star metal
Lost CityHidden; empty, dangerous, perhaps haunted
NerathisThe Last Tide’s port; its crystal shattered, no new ships for a generation
Orc War CampsNo armies left; the desert orcs keep the Final End
SelvaruunThe City of Scholars
Twin CityA fortress that exists to make soldiers