Four gods built it in three Ages. It ended on a meteor. The campaign opens at the Bazaar c. year 650, a few months to a year later, as refugees from a thousand ruined villages pour in.
Start with A History of the World — the whole story of the three Ages — or watch it in six minutes.
Missed a session? Watch the session recaps.
Browse
- Gods — the four gods, their avatars and their works
- Peoples — every people, who made them and where they live
- Orders — orders, sects, guilds and brotherhoods
- Places — cities, wonders and the land
- Events — the timeline of the Ages
- Lore — crystals, meteors, portals and time
- Avatars — the gods’ hands in the world
Where things stand
| Place | Now |
|---|---|
| Bazaar | Untouchable neutral market, drowning in refugees |
| Cinderforge | Harnessing its cracked crystal with the Pillars; the Cartel grounded |
| Coldspire | Refuge of the last Ice Giants |
| Elf Outpost | Home of the elven marines |
| Elyndra’s Coastal City | |
| First Fortress | Blown open by the second meteor; never investigated |
| Frost Genasi City | |
| Glaive Port | Orc-occupied, Mycomancer-ruled, besieged without end by the Deepkin |
| Greenhaven | Dwarf-ruled; purified to the honourable way, yet governed by the Magisters |
| Grove | Hidden, wounded, defended by magical misdirection and water druids |
| Heart of the Plains | Broken by quake and mudslides; the Ballista cracked |
| Kharag Duun | Walled twice over, full of diplomats and star metal |
| Lost City | Hidden; empty, dangerous, perhaps haunted |
| Nerathis | The Last Tide’s port; its crystal shattered, no new ships for a generation |
| Orc War Camps | No armies left; the desert orcs keep the Final End |
| Selvaruun | The City of Scholars |
| Twin City | A fortress that exists to make soldiers |