Six great crystals fuel all magic, one per school. Four are known, and two are lost.
Appeared: c. year zero (Second Age), by Sylvanus (Coming of Magic) · marked on the map as four red ovals
The six
| Crystal | State |
|---|---|
| Elaruun: the dragon’s island, behind the winds | cracked |
| The Last Tide’s island (Nerathis) | shattered |
| The Frozen North, near Coldspire | cracked |
| Cinderforge | cracked, ringed by the Pillars of Magic Harnessing |
| Lost | unknown; one of the two lost crystals governs portals |
| Lost | unknown |
Story
Floating crystals appeared in the air in four places, and in time the races learned that these fuel magic. The Dwarves melded their magic with Star Metal. The Hands of Elyndra learned healing through the northern crystal. The Arcane Fang want them all. Around year 500 the gods admitted there are six, and that where the other two lie no one knows, not even the gods. Svarog prophesied to the Cinderwing Cartel that one of them governs Portals.
Around year 630 Atlas tried to break them all (Shattering). One shattered, chosen, it is said, by chance, and the rest cracked. Ardora had Cinderforge ring its crystal with tall coils that catch the leaking magic and feed it to the city.
Now
The cracks are spreading slowly, like sand through an hourglass. One day there may be no magic left. Magic grows wilder the nearer you come to the broken crystal, and the surge made the Monstrosities. The Lost City may know where the lost two lie.
Connections
- Desert Crystals: small desert crystals that amplify magic
- Portals: one lost crystal governs them
- Mages’ Guild: buys up crystal shards
Open: [?] where the two lost crystals are; [?] which school each crystal holds.